This was the first interactive project undertaken by the Learning Methods Unit of the Liverpool John Moores University in 1993 and was developed for Cytology departments in hospitals throughout the country. It won a number of prestigious international awards.
I played only a small part in this production but was fortunate enough to work alongside Roy Stringer, a visionary in interactive design
Based on the earlier work of Roy Stringer, Skyros was re-engineered and extended as an authoring tool to suit the requirements of those lecturers involved in the scheme.
The initial course developed using Skyros was for the Biological and Earth Sciences department. Working with Andrew Young and Chris Settle, I was responsible for the interactive features of the courseware
The project was kiosk-based and was displayed in the Birkenhead museum for a time. I provided all the programming along with ideas for the interactive entities
Commissioned by the Publishers, Mosby, to convert one of the books in their medical range into an interactive CD, Roy Stringer worked with a team from the Learning Methods Unit to complete the commission. My role was marginal but I did devise and develop the animated help system for the disc. This project contributed to the foundation of the Amaze company.
Charlotte Corke designed and developed the project and I converted this from the original Mac format to PC.
Syntegration facilitates planning, decision making and information sharing in a non-hierarchical, non-threatening context, and supports collaborative development and implementation of strategies and plans.
The CD presented many aspects of Liverpool and its culture and featured a number of interactive techniques to explore the artefacts.
By now the Learning Methods Unit had developed into a multi-talented development team and I had assumed the role of Production Manager
The CD contained an imense amount of content and contained contributions from all members of the Learning Methods Unit.
SETPOINT was a partnership between eduction and industry and the site provided a 'one-stop shop' for information relating to science, technology, engineering and maths.
John James Audobon, after whom the Audobon Society of America was named, had a strong link with Liverpool and one of his original books is kept in the Liverpool Library though it is too precious to exhibit.
In order to make this accessible, we were asked to develop a CD featuring a number of his paintings with a variety of ways of exploring his work.
Nancy Flint was the project manager and provided the graphic design and structure of the program.
This project was initally intended as a means of introducing new web and dvd technologies into the company.
Chris Beer took the lead in this development, devising the style and design and delivering the project in record time.
The Riesco Collection of Chinese Ceramics was donated to the people of Croydon by local businessman Raymond Riesco. The whole collection is on permanent display in the Riesco Gallery at Croydon Clocktower. This project was intended as a 'taster' for school children who were about to visit the gallery, preparing them for the range of objects they would see and the background to the collection.
The project was quite labour extensive and involved all the designers and programmers in the LMU.
As a parallel development with the Six Missing Scientists project, this web based resource contained all the information students would need to play the game. It includede hundreds of animated examples covering biology, physics and chemistry
As Liverpool prepared for the Capital of Culture award, Liverpool Vision decided to poll the people of the city on what they considered were the priorities for redevelopment and regeneration. We were asked to develop a program to present the options and capture the responses.
In the first of 4 collaborations with Knowsley County Council we worked with Charlotte Madine to produce this piece, aimed at primary school children. Using the mythical Knowsley Woods it provides routes through the woods where the children meet engaging characters and solve mathematical problems. Knowsley Woods was the winner of Best Multimedia Product, Liverpool Design Awards 2000, and runner up in EMMA Awards 1999
Bubble Reef was the second Maths project with Charlotte Madine, this time aimed at a younger audience. As with Knowsley Woods, the project was managed by Nicola Foster. The setting was an underwater world inhabited by a range of charming nautical creatures.
Bubble Reef was nominated for a BAFTA in 2001.
With the introduction of a Literacy Hour into schools, our next project working with Knowsley teachers was Pixel. Project Managed by Jim Turner, the aim of the 16 episodes is to help a dizzy computer to understand different aspects of non-fiction text types such as lists and order.
A major piece of work aimned at adults with learning difficulties. Project managed by Jason Taylor, users are presented with different everyday scenarios within which they make decisions over the course of a day
There are three different levels of interaction as well as options for Rebus symbols, Makaton and Signalong sign language, text and audio.